Book Image

The Agile Developer's Handbook

By : Paul Flewelling
Book Image

The Agile Developer's Handbook

By: Paul Flewelling

Overview of this book

This book will help you overcome the common challenges you’ll face when transforming your working practices from waterfall to Agile. Each chapter builds on the last, starting with easy-to-grasp ways to get going with Agile. Next you’ll see how to choose the right Agile framework for your organization. Moving on, you’ll implement systematic product delivery and measure and report progress with visualization. Then you’ll learn how to create high performing teams, develop people in Agile, manage in Agile, and perform distributed Agile and collaborative governance. At the end of the book, you’ll discover how Agile will help your company progressively deliver software to customers, increase customer satisfaction, and improve the level of efficiency in software development teams.
Table of Contents (16 chapters)

Mob programming

We've all had those moments when we need a group assessment of a problem to find a solution. As the saying goes, two minds are better than one. In the case of mob programming, it's all the minds of the team are better than one.

When a team at Hunter Industries faced some significant enhancements on one of their systems, their lead, Woody Zuill, suggested that they assess the state of the code as a group. He figured that diving into a large code base was going to be challenging, and if done individually, would likely result in not everyone seeing the same thing or being on the same page at the end of it.

He booked out a meeting room for the whole team, and they meticulously studied the code together, calling and pointing things out as they spotted them. The team who had spent some of their time in the past few months improving their skills, learning together...