Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Targeting Android


This section will help you set up Android development from Unity on your Windows PC or macOS. The requirements are not specific to augmented reality; these are the same steps required by anyone building any Android app from Unity. The process is also well-documented elsewhere, including the Unity documentation at https://docs.unity3d.com/Manual/android-sdksetup.html.

The steps include the following:

  • Install Java Development Kit (JDK)
  • Install Android SDK
  • Install USB device drivers and debugging
  • Configure the Unity external tools
  • Configure the Unity player settings for Android

OK, let's get going.

Installing Java Development Kit (JDK)

You may already have Java installed on your machine. You can check by opening a terminal window and running the java -version command, as shown next (macOS):

You can see that this machine is running Java version 1.8.0, or more commonly, JDK 8 (the 1. prefix is unspoken). You should have the current version. If you do not have Java or need to upgrade,...