Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Targeting iOS


This section will help you set up your macOS for iOS development from Unity for iPhones and iPads. The requirements are not specific to augmented reality; these are the same steps required by anyone building any iOS app from Unity. The process is also well-documented elsewhere, including the Unity documentation at https://docs.unity3d.com/Manual/iphone-GettingStarted.html.

The downside of Apple's closed ecosystem is you must use macOS as your development machine to develop for iOS. That's just the way it is. The upside is that the setup process is very straightforward.

The steps include the following:

  1. Having an Apple ID.
  2. Installing Xcode.
  3. Configuring Unity Player Settings for iOS.
  4. Building and running.

Okay, let's take a bite of this apple.

Having an Apple ID

To develop for iOS, you need a Macintosh computer and an Apple ID to log in to the App Store. This will permit you to build iOS apps that run on your personal device.

We also recommend that you have an Apple Developer account. It...