Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding objects


We're now ready to add virtual objects to the scene. For this project, we want to augment the business card with a flying drone quadcopter.

In AR, when the camera recognizes a target, we want the associated objects to appear and augment the scene. This association is defined by making the virtual objects a child of the target in the Hierarchy.

First, we'll remove the cube and then add the drone:

  1. If you added a cube under ImageTarget you can delete it now (right-click Delete).

Assuming you have the SimpleDrone.unitypackage file provided with the file downloads for this book from the publisher, you can import it now in Unity.

  1. From main menu choose Assets | Import Package | Custom Package, locate the SimpleDrone package file and select Import.

This will create a folder in your Assets with sub-folders for Animation, Materials, Mesh, and Prefabs, as shown in the following screenshot:

  1. In the Prefab folder, select the SimpleDrone prefab and drag it into the Hierarchy, as a child of ImageTarget...