Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Building and running


We can now build and run the app on our target device-- an Android phone. Follow these steps. If you want more detail and explanation, please refer back to the relevant sections of Chapter 3, Building Your App:

  1. First, be sure to save the scene (File | Save Scenes) and project (File | Save Project).
  2. In Build Settings (File | Build Settings) make sure the scene is the only one listed in Scenes In Build (press Add Open Scenes).
  3. In Build SettingsPlatform, make sure Android is the target platform (select Android and press Switch Platform).
  4. Now go to Player Settings (press Player Settings in Build Settings, or main menu Edit | Project Settings | Player) and look at the Inspector on the right for the settings for Android.
  5. Under Other Settings. the Package Name must be set to a unique identifier, in the format com.Company.ProductName such as com.PurpleFinch.BusinessCard.
  6. For Minimum API Level, select Android 5.1 Lollipop (API level 22 or whichever is the current minimum for Vuforia...