Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we built our first real augmented reality application, a practical (and fun!) example of a business use case. Using a business card as an image target, we augmented it with a business-related object. In this case it was a drone photography business and the app shows a drone flying around. You can use your own ideas for your own business.

Our first step was to decide the requirements and make a plan. We selected a target image, a computer graphic, and the target platforms. We then chose Windows 10, Unity, and Vuforia for the project and a target of an Android phone. At the end of the chapter, we stepped through the whole project again for iOS, HoloLens, and ARToolkit.

To build the project we set up a new project with Vuforia SDK, including license key, AR camera, and image target data. Then we added the drone object to the scene so it appears when the target image is recognized. Finally, we showed how to use Unity's animator features to build and control animation clips...