In this chapter, we built our first real augmented reality application, a practical (and fun!) example of a business use case. Using a business card as an image target, we augmented it with a business-related object. In this case it was a drone photography business and the app shows a drone flying around. You can use your own ideas for your own business.
Our first step was to decide the requirements and make a plan. We selected a target image, a computer graphic, and the target platforms. We then chose Windows 10, Unity, and Vuforia for the project and a target of an Android phone. At the end of the chapter, we stepped through the whole project again for iOS, HoloLens, and ARToolkit.
To build the project we set up a new project with Vuforia SDK, including license key, AR camera, and image target data. Then we added the drone object to the scene so it appears when the target image is recognized. Finally, we showed how to use Unity's animator features to build and control animation clips...