Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The project plan


Before we begin implementing the project, it will help if we first define what we're going to do, identify the assets we will use, and make a plan.

The goal of this project is to show a model of the solar system that illustrates the relative position, size, and rotation speeds of the nine planets.

User experience

Users should be able to open our solar system app and see a model of the sun, earth, moon, and the other eight planets rotating as expected. Each body should look reasonably realistic using texture images from NASA and should be scaled proportionally, keeping in mind the diameter, spin rate (day), and orbit (year). The planets will orbit the sun and be illuminated by it.

Using custom cards for each planet, the user will be able to point their camera at a card to zoom in on that specific planet. The user should also be able to watch the bodies move in fast or slow motion. Finally, the app should play background music while it runs.

Because the actual scale of the solar...