Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Using VuMark targets (Vuforia)


We are now ready to wire up our application with real-world targets. Our objective is to give the user cards for each of the planets. When they point their camera at one of the cards, they should see the solar system from the point of view of that planet. And, of course, we have a solar system card that puts the sun at the center.

VuMark is Vuforia's system for generating coded markers. Vuforia comes with a set of example VuMarks, encoded for values from 0 through 99, part of the Vuforia Samples package. They (once imported into your Unity project) can be found in Assets/Editor/Vuforia/ForPrint/Vuforia-VuMark-Instances-00-99.zip, which contains versions in SVG, PNG, and PDF formats.

As mentioned at the top of this chapter, we have provided a PDF file with example cards using the VuMark examples for this project, as illustrated in the following figure. Each card has a separate VuMark marker that embeds a 2D bar code representing the numbers 0 through 9. Some of...