Book Image

React Native Blueprints

By : Emilio Rodriguez Martinez
Book Image

React Native Blueprints

By: Emilio Rodriguez Martinez

Overview of this book

Considering the success of the React framework, Facebook recently introduced a new mobile development framework called React Native. With React Native's game-changing approach to hybrid mobile development, you can build native mobile applications that are much more powerful, interactive, and faster by using JavaScript This project-based guide takes you through eight projects to help you gain a sound understanding of the framework and helps you build mobile apps with native user experience. Starting with a simple standalone groceries list app, you will progressively move on to building advanced apps by adding connectivity with external APIs, using native features, such as the camera or microphone, in the mobile device, integrating with state management libraries such as Redux or MobX, or leveraging React Native’s performance by building a full-featured game. This book covers the entire feature set of React Native, starting from the simplest (layout or navigation libraries) to the most advanced (integration with native code) features. By the end of this book, you’ll be able to build professional Android and iOS applications using React Native.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Overview


The game we will build in this chapter has simple mechanics:

  • The goal is to help a parrot fly between rocks in a cave
  • Tapping the screen will result in the parrot flying higher
  • Gravity will pull the parrot toward the ground 
  • Any collision between the parrot and the rocks or the ground will result in the end of the game
  • The score will be increased every time the parrot flies through a group of rocks

This kind of game is very well suited to being built with React Native, as it doesn't really need complex animations or physics capabilities. All we need to be sure of is that we move every sprite (graphics component) on the screen at the correct time to create the feeling of continuous animation.

Let's take a look at the initial screen for our game: 

This screen presents the logo and instructions about how to get the game started. In this case, a simple tap will start up the game mechanics causing the parrot to fly forward and up on every tap.

The player must help our parrot to fly through the...