Book Image

React Native Blueprints

By : Emilio Rodriguez Martinez
Book Image

React Native Blueprints

By: Emilio Rodriguez Martinez

Overview of this book

Considering the success of the React framework, Facebook recently introduced a new mobile development framework called React Native. With React Native's game-changing approach to hybrid mobile development, you can build native mobile applications that are much more powerful, interactive, and faster by using JavaScript This project-based guide takes you through eight projects to help you gain a sound understanding of the framework and helps you build mobile apps with native user experience. Starting with a simple standalone groceries list app, you will progressively move on to building advanced apps by adding connectivity with external APIs, using native features, such as the camera or microphone, in the mobile device, integrating with state management libraries such as Redux or MobX, or leveraging React Native’s performance by building a full-featured game. This book covers the entire feature set of React Native, starting from the simplest (layout or navigation libraries) to the most advanced (integration with native code) features. By the end of this book, you’ll be able to build professional Android and iOS applications using React Native.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Sprites


Sprites are the graphics used by the games, normally grouped into one or several images. Many game engines include tools to split and manage those graphics in a convenient way, but this is not the case in React Native. Since it was designed with a different kind of app having in mind, there are several libraries supporting React Native in the task of dealing with sprites, but our game will be simple enough not to need any of these libraries, so we will store one graphic in each image and we will load them separately into the app.

Before starting to build the game, let's get acquainted with the graphics we will load, as they will be the building blocks for the whole app.

Numbers

Instead of using a <Text/> component to display the score in our game, we will use sprites for a more attractive look. These are the images we will use to represent the user's score:

As mentioned, all these graphics will be stored in separate images (named 0.png to 9.png) due to React Native's lack of sprite...