In this chapter, you learned how to plan your courses so that you map the resources and activities to the course learning objectives. You learned about Bloom's Taxonomy and how it forms the cornerstone and cognitive foundation of the instructional strategy. The chapter also covered the difference between resources and activities and the basics of adding them to a course. You also went through settings that are common to the different kinds of resources and activities. In the next few chapters, you will learn about the specific settings for specific resources and activities and how to make the best use of them. While you're learning how to work with those items, you can refer back to this chapter for a reminder on how to use the common settings.
Moodle 3 E-Learning Course Development - Fourth Edition
By :
Moodle 3 E-Learning Course Development - Fourth Edition
By:
Overview of this book
Moodle is a learning platform or Course Management System (CMS) that is easy to
install and use, but the real challenge is in developing a learning process that leverages its power and maps the learning objectives to content and assessments for an integrated and effective course. Moodle 3 E-Learning Course Development guides you through meeting that challenge in a practical way.
This latest edition will show you how to add static learning material, assessments, and social features such as forum-based instructional strategy, a chat module, and forums to your courses so that students reach their learning potential. Whether you want to
support traditional class teaching or lecturing, or provide complete online and distance
e-learning courses, this book will prove to be a powerful resource throughout
your use of Moodle.
You’ll learn how to create and integrate third-party plugins and widgets in your Moodle app, implement site permissions and user accounts, and ensure the security of content and test papers. Further on, you’ll implement PHP scripts that will help you create customized UIs for your app. You’ll also understand how to create your first Moodle VR e-learning app using the latest VR learning experience that Moodle 3 has to offer.
By the end of this book, you will have explored the decisions, design considerations, and
thought processes that go into developing a successful course.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Free Chapter
A Guided Tour of Moodle
Installing Moodle
Configuring Your Site
Creating Categories and Courses
Resources, Activities, and Conditional Access
Adding Resources
Adding Assignments, Lessons, Feedback, and Choices
Evaluating Students with Quizzes
Getting Social with Chats and Forums
Collaborating with Wikis and Glossaries
Running a Workshop
Groups and Cohorts
Extending Your Course by Adding Blocks
Features for Teachers
Other Books You May Enjoy
Index
Customer Reviews