Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Where to go from here?


This is a pretty basic game, but there is a lot you could do with it. Some things we've discussed before, that would be easy to include, are the following:

  • Our teleporting is a bit abrupt. We should have a sound, or even do two updates (by changing the HandleClickGem() routine) to either add a brief animation or a two-step teleport. Note that it is generally not a good idea to smoothly animate the view itself; this makes people sick, as their eyes say they are moving but their body says not.
  • The number of gems clicked on could become a score. This gives us an advantage to go slower, step by step and click on all the gems.
  • You could time how long it takes to get to the exit, and lower numbers could increase your score. This gives an advantage to go faster and skip the teleport gems. The two goals here are exclusive, which, with balancing, can make it fun.
  • You could include buttons at the front of the maze to increase/decrease the size or generate different random numbers...