Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Installation of Node.js and React VR


Most desktop VR hardware currently available use Windows; because of this, the following instructions, and indeed most of this book will be a mixture of Windows installations and GearVR viewing. At the time of writing, Linux could be hacked to work with the HTC Vive and Oculus Rift, but it's a difficult road and a bit beyond the scope of this book. Apple PCs are just adding the capability to add an external video card for VR, as most of them simply do not have the video processing capability to render VR at the resolutions used by the Vive and Rift headsets.

React is, however, not PC specific. You could build all of the examples in this book with Linux or a Mac, and follow alongside, and use a Google Daydream, Unofficial Cardboard, or Samsung Gear VR to view all of the samples. In this case, some of the examples may use slightly different syntax. I wrote the book so that the majority of users with a Vive and Rift could follow along, and I apologize in...