Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Particle systems

Particle systems are great for creating effects such as rain, snow, steam, sparkles, hordes of birds, footprints, armies of ants, and more. Unity ships with preconfigured particle systems ready to use, and it lets you create your own from scratch. Here, we'll use some premade systems that can be added easily to the scene, for drama and tension. To access the premade systems, import the ParticleSystem package into the project. Choose Assets | Import Package | ParticleSystems from the application menu if you've not imported the package already. From the Import dialog that appears, accept the default settings and click on the Import button:

Importing Unity particle systems

Once imported, you can access all premade particle systems via the Project panel, through the Standard Assets | ParticleSystems | Prefabs folder:

Access ParticleSystem packages

For...