Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Version control using Git

Cloud storage is an effective solution for artists sharing files, such as textures and meshes, across computers. However, for programmers and developers, the situation is different. Programmers work collaboratively with code and script files, and this creates some important needs that are substantially different or acute:

  • First, coders frequently work together on the same source code. This may involve collaborating on different functions or areas of the same project, and also collaborating on code in the same file. Consequently, they need an easy way to identify lines that have changed between edits, who made the changes, when, and why.
  • Second, coding often requires developers to explore and experiment with different solutions and techniques. The aim is to reach decisions about which solution is best. This means that coders need an easy way to reverse...