Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Player preferences - INI files

Now, let's consider the case of saving data using INI files instead of PlayerPrefs.INI files achieve a similar purpose to PlayerPrefs--storing key-value pairs. However, INI files contain all settings inside a single, human-readable text file. For this example, we'll work with the following INI file, which contains some basic settings for a sample game:

[Player] 
; Basic Player Data 
Name=John Doe 
Gender=Male 
Level=50 
 
[Score] 
; Score information 
HighScore=8695088457694      
Player=John Doe 
LastScore=758596068896 
 
[Preferences] 
; Settings 
Resolution=1920x1080      
Volume=0.8 
FullScreen=true 
MouseSpeed=75 
Now, let's add the created code to an object in the scene...
INI Unity project included
You can find a complete Unity project that works with INI files included in this book's companion files, in the INI files...