Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Moving forward with mobile development

Great work! After a long configuration process, you're now ready to start developing for Android within Unity. To start, you should change the Target Development platform within the Unity editor. To do this, select File | Build Settings... to access the Build Settings... dialog:

Accessing the Build Settings

From the Build Settings... dialog, select the Android platform from the platform list, and then choose the Switch Platform button. On selecting this, Unity rebuilds, reimports, and reconfigures all assets for the Target Platform:

Switch platforms

You can confirm the selected platform from the application title bar. The Target OS will be listed in brackets. This should read Android:

Confirming the target operating system

Depending on your application, target hardware, and Project Settings, your scenes may look different in the Game...