Book Image

Hands-On UX Design for Developers

By : Elvis Canziba
Book Image

Hands-On UX Design for Developers

By: Elvis Canziba

Overview of this book

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.
Table of Contents (18 chapters)
Title Page
www.packtpub.com
Contributors
Preface
Index

Wireframes and prototyping


So far, we've talked about the UX process, visual design elements, design principles, UX laws, and all the other important parts of the UX design discipline, but now it's time to talk more about the tools that are essential for us as UX professionals.

Usually, before starting the product design process, we draw some ideas on paper just to create some simple design concepts, think about the basic functionality, and see how our product will look in the end; we usually do this by creating wireframes or prototypes.

So, before we start the visual design stage for the product we want to build, we need to keep in mind that wireframes and prototypes are essential parts of our design process.

Before moving to the first section of this chapter and talking more about wireframes, I want to explain the difference between wireframes and prototypes in simple terms.

Whenever we talk about in this book, we're talking about the basic layout or structure of our product design. With wireframes...