Book Image

Hands-On UX Design for Developers

By : Elvis Canziba
Book Image

Hands-On UX Design for Developers

By: Elvis Canziba

Overview of this book

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.
Table of Contents (18 chapters)
Title Page
www.packtpub.com
Contributors
Preface
Index

Summary


In this chapter, we focused on the key tools and processes that are required to build the user interface design.

We dived deeper into Sketch as a design tool, explained its features, and discussed different integrations that can be done with Sketch using its plugins.

Then, we moved on to creating a Design System using Sketch and explained the simple process for creating the Design System.

We covered the entire process of UI design – choosing the colors and fonts, configuring the grids, designing the UI components, designing the entire user interface, and handing over the designs to developers using tools such as Zeplin or Invision.

In the next chapter, we will cover the coding area of the user experience design and discuss frontend development best practices. We will also look at different grid systems that we can use for CSS and for the css framework, such as Bootstrap – see you in the next chapter!