Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Summary

The real separation between data and representation is not always an easy task. Learning to divide the core and the GUI into two different projects is good practice; it will force you to design separated layers in your application. At first sight, the Qt model/view system can appear complex. But this chapter taught you how powerful it can be and how easy it is to use. Thanks to the Qt framework, we can persist data in a database without headaches.

This chapter built on top of the foundations we laid with the gallery-core library. In the next chapter, we will reuse the same core library and create a mobile UI with Qt Quick in QML.