Book Image

Learn WebAssembly

By : Mike Rourke
Book Image

Learn WebAssembly

By: Mike Rourke

Overview of this book

WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
PacktPub.com
Contributors
Preface
Index

Testing the compiler


After installing and configuring the EMSDK, you'll need to test it to ensure you're able to generate Wasm modules from C/C++ code. The easiest way to test it is to compile some code using the emcc command and try running it in a browser. In this section, we'll validate the EMSDK installation by writing and compiling some simple C code and evaluating the Wat associated with the .wasm output.

The C code

We'll use some very simple C code to test our compiler installation. We won't need to import any headers or external libraries. We won't use C++ for this test because we need to perform an extra step with C++ to prevent name mangling, which we'll describe in greater detail in Chapter 6Interacting with JavaScript and Debugging. The code for this section is located in the /chapter-04-installing-deps folder of the learn-webassembly repository. Follow the instructions listed here to test out the EMSDK.

Create a subfolder named /chapter-04-installing-deps in your /book-examples...