Book Image

Learn WebAssembly

By : Mike Rourke
Book Image

Learn WebAssembly

By: Mike Rourke

Overview of this book

WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
PacktPub.com
Contributors
Preface
Index

Questions


  1. What are the five steps in the development workflow?
  2. Which stage or end does Emscripten represent in the compilation process?
  3. What does IR stand for (LLVM's output)?
  4. What role does the EMSDK play with regard to Emscripten?
  5. Which EMSDK prerequisites are required on all three platforms (macOS, Windows, and Linux)?
  6. Why do you need to run the emsdk_env script before you can use the Emscripten compiler?
  7. Why do you need to add the "${env:EMSCRIPTEN}/system/include" path to the C/Cpp configuration file?
  8. What is the command used to compile C/C++ down to Wasm modules?
  9. What does the -Os compiler flag represent?