Book Image

Learn WebAssembly

By : Mike Rourke
Book Image

Learn WebAssembly

By: Mike Rourke

Overview of this book

WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
PacktPub.com
Contributors
Preface
Index

Questions


  1. Why did we use Vue for this application (instead of React or Angular)?
  2. Why did we use C instead of C++ for this project?
  3. Why did we need to set up a mock API using jsonstore.io instead of storing the data locally in a JSON file?
  4. What is the name of the data structure we used for managing transactions in the C file?
  5. Which functions did we need from the memory.wasm file and what are they used for?
  6. Why did we create a wrapper class around the Wasm module?
  7. Why did we make the $store object global?
  8. Which libraries could you use in a production application for managing global state?
  9. Why are we using browser-sync, instead of serve, to run the application?