Book Image

Learn WebAssembly

By : Mike Rourke
Book Image

Learn WebAssembly

By: Mike Rourke

Overview of this book

WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
PacktPub.com
Contributors
Preface
Index

Questions


  1. What are the pieces called in Tetris?
  2. What is one reason for choosing not to port an existing C++ code base to Emscripten?
  3. What tool did we use to compile the game natively (for example, to an executable)?
  4. What is the purpose of the constants.h file?
  5. Why were we able to eliminate the SDL2_ttf library?
  6. Which Emscripten function did we use to start running the game?
  7. Which argument did we add to the emcc command to build the game and what purpose does it serve?
  8. What advantage does emrun offer over a tool like serve and Browsersync?