Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions
Variables and Advanced Actions

In this chapter, you will take advantage of the scripting capabilities of HTML5 and Flash. The HTML5  technology includes a programming language named JavaScript. When publishing a Captivate project in HTML5, a lot of JavaScript code is generated behind the scenes. It is the web browser that executes this JavaScript when the project is played back by the learner. If you decide to publish your projects in Flash, Captivate generates a lot of ActionScript code instead. It is the Flash Player that executes this ActionScript code at runtime.

Captivate exposes part of this scripting technology to the eLearning developer. Now let's be honest  most eLearning developers won't actually be writing real JavaScript or ActionScript in Captivate (being an ActionScript or JavaScript developer requires proper training and solid programming...