Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Generating text dynamically

In Captivate, you can include Variables pretty much anywhere text is supported, typically within Text Captions and Smart Shapes. To be more exact, you will use the names of a Variable to specify the piece of data you want to show on the screen. At runtime, the web browser (if the project is published in HTML5) or the Flash Player (if the project is published in Flash) will replace the name of the Variable with the current value of that Variable.

In the next exercise, you will use the following steps to create a small note on the last slide containing the version of Captivate that was used to create the project:

  1. Still in the Chapter14/takeTheTrain.cptx file, use the Filmstrip to go to the last slide of the project (slide 32).
  2. Insert a new Text Caption on the last slide. Type This project is powered by Captivate in the Text Caption.
  3. In the Timing or Timeline panel, make the Text Caption Appear After 0 sec and Display for the Rest of the Slide.
  4. Still in...