Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Programming a conditional Button

In Chapter 5, Developing Interactivity, you created a sequence of slides to teach students about the different types of train ticket available in Belgium:

  • On slide 13 of your takeTheTrain.cptx project, you have three Buttons, one for each ticket type. Each of these Buttons takes you to the corresponding slide in the sequence.
  • Slides 14, 15, and 16 are the three destination slides of the Buttons defined on slide 13. Remember that, at the end of each of these three slides, the playhead jumps back to slide 13.
  • Also remember that you used the Visited state of the Buttons to add a checkmark next to the ticket type that has already been viewed by the student.

In this section, you will make sure that the student goes through the three ticket types before clicking the Continue button that you added in the bottom right corner of slide 13.

To do so, you will first hide the Continue button. Then, you will create three User Variables to track which ticket type...