Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Summary

At the end of this final chapter, you can proudly turn off the lights and leave the post-production studio. You have gone through the three major steps of the production process, uncovering lots of Captivate features, tools, and objects along the way!

In this chapter, you first focused on the final fine-tuning you can apply to the project before the actual publishing phase. You checked the spelling, decided how the movie should start and end, added metadata to the project, and created a unique Skin, among other things. When all of these final changes had been taken care of, the course module was finally ready for publication.

In the second part of this chapter, you concentrated on the Publish dialog, where you gained experience of the main publishing features of Captivate. Publishing is the process by which the course is made available to your target audience.

Publishing to Flash is the first (and legacy) publishing option of Captivate. When published in HTML5, the project can...