Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Summary

In this chapter, you learned a lot about the standard non-interactive objects of Captivate. Although very simple to use, these objects are the fundamental building blocks of every single eLearning project that you will build with Adobe Captivate.

Among the objects you studied in this chapter, one of them stands out. The Smart Shape object lets you draw custom or predefined shapes in your project. These shapes can be used in such a wide variety of situations that they can advantageously replace the Text Caption object in most situations.

Another important object is the Image object. You have learned that there are two very different types of images. Bitmap images contain a fixed number of pixels and are therefore designed for a predefined size. SVG images contain vector paths and shapes used by the computer to regenerate the picture each time its size changes. SVG images are therefore resolution-independent and very lightweight.

Now, let's be honest. You are not there yet...