Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Summary

At the end of this chapter, your project is quite different than what it was at the beginning. By adding interactive elements to your slides, you have come a long way in making your online course engaging and fun to use. From a pedagogical standpoint, this interactivity is paramount in maintaining the students' attention and in improving their retention.

In this chapter, you studied the Button and the Text Entry Box objects. These objects have the ability to stop the playhead and wait for the learner to interact with the course. You used the Button object to provide content that is driven by your student's input in your course, a concept known as Branching.

You discovered the awesome power of Multi-State objects, which allow you to define sophisticated interactions without the need of any programming skills. You have worked with the Drag and Drop interaction and with the associated feedback messages. You have transformed a video file into a fully interactive digital...