Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By : Dr. Pooja Jaisingh, Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 2019 - Fifth Edition

By: Dr. Pooja Jaisingh, Damien Bruyndonckx

Overview of this book

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!
Table of Contents (17 chapters)
7
Working with Quizzes
14
Variables and Advanced Actions

Controlling Captivate during the recording session

Controlling Captivate during the recording session is quite a challenge for your operating system (Mac or Windows). Even though both Windows and Mac OS are multitasking operating systems (it means they can handle multiple applications running at the same time), there can only be one active application at any given time. The active application is the one you currently interact with and therefore is the one that currently listens to the keyboard, the mouse, and other input devices.

When recording with Captivate, there are two active applications: the application you capture and Captivate itself. You should be able to interact with both of these applications, so they both share the same mouse and the same keyboard at the same time. This is a very unusual situation to deal with for an operating system.

By default, the mouse and the keyboard send their data to the application you record, except for a few keys and shortcuts that are wired to...