Book Image

Clean Code in JavaScript

By : James Padolsey
Book Image

Clean Code in JavaScript

By: James Padolsey

Overview of this book

Building robust apps starts with creating clean code. In this book, you’ll explore techniques for doing this by learning everything from the basics of JavaScript through to the practices of clean code. You’ll write functional, intuitive, and maintainable code while also understanding how your code affects the end user and the wider community. The book starts with popular clean-coding principles such as SOLID, and the Law of Demeter (LoD), along with highlighting the enemies of writing clean code such as cargo culting and over-management. You’ll then delve into JavaScript, understanding the more complex aspects of the language. Next, you’ll create meaningful abstractions using design patterns, such as the Class Pattern and the Revealing Module Pattern. You’ll explore real-world challenges such as DOM reconciliation, state management, dependency management, and security, both within browser and server environments. Later, you’ll cover tooling and testing methodologies and the importance of documenting code. Finally, the book will focus on advocacy and good communication for improving code cleanliness within teams or workplaces, along with covering a case study for clean coding. By the end of this book, you’ll be well-versed with JavaScript and have learned how to create clean abstractions, test them, and communicate about them via documentation.
Table of Contents (26 chapters)
1
Section 1: What is Clean Code Anyway?
7
Section 2: JavaScript and Its Bits
13
Section 3: Crafting Abstractions
16
Section 4: Testing and Tooling
20
Section 5: Collaboration and Making Changes

Types of testing

To ensure a thoroughly tested code base, we must engage in different types of testing. As touched on already, the unit test enables us to test isolated parts, while the various combinations of parts can be tested via either integration, functional, or E2E tests. It's useful first to understand what we mean when we talk about a part or a unit.

When we talk about a unit of code, there is admittedly a fuzziness to the concept. Typically, it will be a piece of code that has a singular responsibility within a system. When a user wishes to perform an action via our software, they will, in fact, be activating a series of parts of our code, all working together to give the user the output they desire. Consider an app in which users can create and share images. A typical user experience (a flow or journey) may involve a few distinct steps that all involve different...