Book Image

Rust Web Development with Rocket

By : Karuna Murti
Book Image

Rust Web Development with Rocket

By: Karuna Murti

Overview of this book

Looking for a fast, powerful, and intuitive framework to build web applications? This Rust book will help you kickstart your web development journey and take your Rust programming skills to the next level as you uncover the power of Rocket - a fast, flexible, and fun framework powered by Rust. Rust Web Development with Rocket wastes no time in getting you up to speed with what Rust is and how to use it. You’ll discover what makes it so productive and reliable, eventually mastering all of the concepts you need to play with the Rocket framework while developing a wide set of web development skills. Throughout this book, you'll be able to walk through a hands-on project, covering everything that goes into making advanced web applications, and get to grips with the ins and outs of Rocket development, including error handling, Rust vectors, and wrappers. You'll also learn how to use synchronous and asynchronous programming to improve application performance and make processing user content easy. By the end of the book, you'll have answers to all your questions about creating a web application using the Rust language and the Rocket web framework.
Table of Contents (20 chapters)
1
Part 1: An Introduction to the Rust Programming Language and the Rocket Web Framework
7
Part 2: An In-Depth Look at Rocket Web Application Development
14
Part 3: Finishing the Rust Web Application Development

Summary

Web technology has evolved to allow web browsers to run a universal binary format for a virtual machine. Web browsers can now run a binary generated by the Rust compiler.

In this chapter, we have looked at an overview of WebAssembly, and how to prepare the Rust compiler to compile to WebAssembly. We also learned how to set up a Cargo workspace to have more than one application in a single directory.

We then learned how to write a simple frontend application that loads the User data from the our_application API endpoint that we created earlier using Yew and other Rust libraries.

Finally, we finished with how to serve the generated WebAssembly and JavaScript in the our_application web server.

The next chapter is the final chapter, and we're going to see how we can expand the Rocket application and find alternatives to it.