Book Image

JavaScript from Beginner to Professional

By : Laurence Lars Svekis, Maaike van Putten, Codestars By Rob Percival
4 (5)
Book Image

JavaScript from Beginner to Professional

4 (5)
By: Laurence Lars Svekis, Maaike van Putten, Codestars By Rob Percival

Overview of this book

This book demonstrates the capabilities of JavaScript for web application development by combining theoretical learning with code exercises and fun projects that you can challenge yourself with. The guiding principle of the book is to show how straightforward JavaScript techniques can be used to make web apps ranging from dynamic websites to simple browser-based games. JavaScript from Beginner to Professional focuses on key programming concepts and Document Object Model manipulations that are used to solve common problems in professional web applications. These include data validation, manipulating the appearance of web pages, working with asynchronous and concurrent code. The book uses project-based learning to provide context for the theoretical components in a series of code examples that can be used as modules of an application, such as input validators, games, and simple animations. This will be supplemented with a brief crash course on HTML and CSS to illustrate how JavaScript components fit into a complete web application. As you learn the concepts, you can try them in your own editor or browser console to get a solid understanding of how they work and what they do. By the end of this JavaScript book, you will feel confident writing core JavaScript code and be equipped to progress to more advanced libraries, frameworks, and environments such as React, Angular, and Node.js.
Table of Contents (19 chapters)
16
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17
Index

Object-oriented programming

Before we start diving right into the fun of classes, let's briefly say something about object-oriented programming (OOP). OOP is a very important programming paradigm wherein code is structured in objects, leading to more maintainable and reusable code. Working with OOP teaches you to really try to think of all sorts of topics in objects, by bundling properties in such a way that they can be wrapped in a blueprint called a class. This in turn might be inheriting properties from a parent class.

For example, if we are thinking of an animal, we can come up with certain properties: name, weight, height, maximum speed, colors, and a lot more. And then if we think of a specific species of fish, we can reuse all the properties of "animal" and add a few fish-specific properties in there as well. The same for dogs; if we then think of a dog, we can reuse all the properties of "animal" and add a few dog-specific...