Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Chapter 7: Reactive Programming with TypeScript

Reactive programming is a paradigm of computing that is concerned with how data flows through a system and how the system reacts to changes. By using this paradigm, you simplify the communication model between components and improve performance. Reactive programming has many use cases that include creating interactive user interfaces, real-time feeds, and communication tools.

Reactive programming places asynchronous communications between services front and center, dealing with how and when they respond to changes. Combined with functional programming, you can create composable operators that can be used to build scalable reactive systems. In this chapter, we will explore some fundamental Reactive programming concepts and techniques.

The following are the topics that will be discussed in this chapter:

  • Learning reactive programming concepts
  • Asynchronous propagation of changes
  • Understanding Promises and Futures
  • ...