Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Chapter 3: Creational Design Patterns

When developing applications, you design and manage objects all the time. You create them on the fly or when you assign them to variables for later use. If left unnoticed, you can make the code brittle either by having lots and lots of alternative ways to create those objects, or by not managing their lifetime correctly, thus having to deal with memory leaks.

The first and most used category of patterns we will explore in detail in this chapter is creational design patterns.

You start by learning how the Singleton pattern can help to ensure we merely keep one instance of an object throughout the lifetime of the program. By using the Prototype pattern, you can copy existing objects without going back through the process of creating them from scratch.

Using the Builder pattern, you will learn how to break apart the construction flow of complex objects by using a different and more readable representation.

Next, you continue comprehending...