Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

The Observer pattern

Observer is a behavioral design pattern that establishes a subscription model of communication. In simple words, you use a publisher object that posts messages to a list of active subscribers either in regard to some events that occur or when a specific rule is activated. Those rules could be some points of interest. For example, say you want to send notifications after a user has registered or some part of your application needs to get an update from a different part of the application.

This way, you establish a one-to-many communication model between the publisher and the subscriber list. The publisher would not know what the subscriber list looks like. It only allows a reference to an interface that can push messages into it.

On the other side, the subscriber will receive events from the publisher that it subscribes to and has the choice of acting on or disregarding them. If the publisher somehow gets destroyed, subsequently it will remove any references...