Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Learning key concepts in functional programming

The term programming paradigm refers to putting certain concepts and rules under a framework that you can use to design programs and algorithms. The term functional programming relates to a programming paradigm that uses functions as the main building blocks to form large computer programs.

We'll make a distinction now between what we have learned so far about design patterns and what we will learn now about design concepts as they have a different meaning.

Design concepts are the building blocks of any programming paradigm. For example, the basic concepts of Object-Oriented Programming (OOP) are encapsulation, abstraction, inheritance, and polymorphism. If you don't have encapsulation, then you can't protect access to private object members, making it difficult to apply certain design patterns.

Under the functional programming paradigm, there are key concepts that you have to use to gain maximum benefits. We...