Book Image

Learn D3.js

By : Helder da Rocha
2 (1)
Book Image

Learn D3.js

2 (1)
By: Helder da Rocha

Overview of this book

This book is a practical hands-on introduction to D3 (Data-driven Documents): the most popular open-source JavaScript library for creating interactive web-based data visualizations. Based entirely on open web standards, D3 provides an integrated collection of tools for efficiently binding data to graphical elements. If you have basic knowledge of HTML, CSS and JavaScript you can use D3.js to create beautiful interactive web-based data visualizations. D3 is not a charting library. It doesn’t contain any pre-defined chart types, but can be used to create whatever visual representations of data you can imagine. The goal of this book is to introduce D3 and provide a learning path so that you obtain a solid understanding of its fundamental concepts, learn to use most of its modules and functions, and gain enough experience to create your own D3 visualizations. You will learn how to create bar, line, pie and scatter charts, trees, dendograms, treemaps, circle packs, chord/ribbon diagrams, sankey diagrams, animated network diagrams, and maps using different geographical projections. Fundamental concepts are explained in each chapter and then applied to a larger example in step-by-step tutorials, complete with full code, from hundreds of examples you can download and run. This book covers D3 version 5 and is based on ES2015 JavaScript.
Table of Contents (13 chapters)

HTML5 Canvas

Most of your D3 applications will render graphics using SVG, but several shape generators in SVG can also generate Canvas, and you may choose to use Canvas in all or part of your application to improve performance if you have memory problems due to excessive objects created in the DOM.

This section provides a brief overview of the Canvas API, listing the methods you are most likely to use and some examples that can be compared to the ones created for SVG.

To draw using Canvas you need to create a <canvas> element in your page. You can do that using plain HTML:

<body>
<canvas id="canvas" width="400" height="300"></canvas>
</body>

Or using D3:

d3.select("body").append("canvas").attr("width", 400).attr("height", 300);

If you declare the Canvas element in HTML, you can...