Book Image

Learning Angular - Third Edition

By : Aristeidis Bampakos, Pablo Deeleman
Book Image

Learning Angular - Third Edition

By: Aristeidis Bampakos, Pablo Deeleman

Overview of this book

Angular, loved by millions of web developers around the world, continues to be one of the top JavaScript frameworks thanks to its regular updates and new features that enable fast, cross-platform, and secure frontend web development. With Angular, you can achieve high performance using the latest web techniques and extensive integration with web tools and integrated development environments (IDEs). Updated to Angular 10, this third edition of the Learning Angular book covers new features and modern web development practices to address the current frontend web development landscape. If you are new to Angular, this book will give you a comprehensive introduction to help you get you up and running in no time. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally deploy them to a hosting provider. The book is especially useful for beginners to get to grips with the bare bones of the framework needed to start developing Angular apps. By the end of this book, you’ll not only be able to create Angular applications with TypeScript from scratch but also enhance your coding skills with best practices.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Angular
4
Section 2: Components – the Basic Building Blocks of an Angular App
9
Section 3: User Experience and Testability
15
Section 4: Deployment and Practice

Animating components programmatically

So far, we have covered how to perform animations either with pure CSS or using the animation property of the @Component decorator. There is another more programmatic approach that uses the AnimationBuilder service. There are some artifacts involved in making this approach work, namely:

  • AnimationBuilder: This is the Angular service that we need to inject into our components.
  • AnimationFactory: This is the result of calling the build method of the AnimationBuilder instance and contains the animation definition.
  • AnimationPlayer: This is an object created from the AnimationFactory instance and requires an element on which to apply the animation.

Let's cover these bullets in more detail so we can understand how AnimationBuilder works. First things first, we need to inject the AnimationBuilder service into the constructor of our component. We are also injecting the ElementRef instance to get a reference to the native element...