Book Image

Learning Angular - Third Edition

By : Aristeidis Bampakos, Pablo Deeleman
Book Image

Learning Angular - Third Edition

By: Aristeidis Bampakos, Pablo Deeleman

Overview of this book

Angular, loved by millions of web developers around the world, continues to be one of the top JavaScript frameworks thanks to its regular updates and new features that enable fast, cross-platform, and secure frontend web development. With Angular, you can achieve high performance using the latest web techniques and extensive integration with web tools and integrated development environments (IDEs). Updated to Angular 10, this third edition of the Learning Angular book covers new features and modern web development practices to address the current frontend web development landscape. If you are new to Angular, this book will give you a comprehensive introduction to help you get you up and running in no time. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally deploy them to a hosting provider. The book is especially useful for beginners to get to grips with the bare bones of the framework needed to start developing Angular apps. By the end of this book, you’ll not only be able to create Angular applications with TypeScript from scratch but also enhance your coding skills with best practices.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Angular
4
Section 2: Components – the Basic Building Blocks of an Angular App
9
Section 3: User Experience and Testability
15
Section 4: Deployment and Practice

Summary

We have only scratched the surface of dealing with animations. To read up on everything you can do, we suggest looking at the official documentation at https://angular.io/guide/animations.

In this chapter, we started looking at how to define vanilla CSS animations. Then, we explained animation triggers and how you can declaratively attach a defined animation to an element. Then, we looked at how to define animations and attach them to an element programmatically. The very last thing we did was to bundle our programmatic animations in a directive. There is a lot more to learn about animations, but now you should have a basic understanding of what APIs exist and when to use them. Go out there and make your app full of life, but remember, less is more.

Web applications must be testable to make sure that they are functioning correctly and according to the application requirements. In the next chapter, we will learn how to apply different testing techniques in the context...