Book Image

Learning Angular - Third Edition

By : Aristeidis Bampakos, Pablo Deeleman
Book Image

Learning Angular - Third Edition

By: Aristeidis Bampakos, Pablo Deeleman

Overview of this book

Angular, loved by millions of web developers around the world, continues to be one of the top JavaScript frameworks thanks to its regular updates and new features that enable fast, cross-platform, and secure frontend web development. With Angular, you can achieve high performance using the latest web techniques and extensive integration with web tools and integrated development environments (IDEs). Updated to Angular 10, this third edition of the Learning Angular book covers new features and modern web development practices to address the current frontend web development landscape. If you are new to Angular, this book will give you a comprehensive introduction to help you get you up and running in no time. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally deploy them to a hosting provider. The book is especially useful for beginners to get to grips with the bare bones of the framework needed to start developing Angular apps. By the end of this book, you’ll not only be able to create Angular applications with TypeScript from scratch but also enhance your coding skills with best practices.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Angular
4
Section 2: Components – the Basic Building Blocks of an Angular App
9
Section 3: User Experience and Testability
15
Section 4: Deployment and Practice

Summary

This was a long read, but this introduction to TypeScript was necessary to understand the logic behind many of the most brilliant parts of Angular. It gave us the chance to not only introduce the language syntax, but also explain the rationale behind its success as the syntax of choice for building the Angular framework.

We reviewed its type architecture and how we can create advanced business logic when designing functions with a wide range of alternatives for parameterized signatures, and we even discovered how to bypass issues related to scope by using the powerful new arrow functions. Probably the most relevant part of this chapter encompassed our overview of classes, methods, properties, and accessors and how we can handle inheritance and better application design through interfaces. Modules and decorators were some other significant features we explored in this chapter. As we will see very soon, having sound knowledge of these mechanisms is paramount to understanding...