Book Image

Full-Stack React Projects - Second Edition

By : Shama Hoque
2 (1)
Book Image

Full-Stack React Projects - Second Edition

2 (1)
By: Shama Hoque

Overview of this book

Facebook's React combined with industry-tested, server-side technologies, such as Node, Express, and MongoDB, enables you to develop and deploy robust real-world full-stack web apps. This updated second edition focuses on the latest versions and conventions of the technologies in this stack, along with their new features such as Hooks in React and async/await in JavaScript. The book also explores advanced topics such as implementing real-time bidding, a web-based classroom app, and data visualization in an expense tracking app. Full-Stack React Projects will take you through the process of preparing the development environment for MERN stack-based web development, creating a basic skeleton app, and extending it to build six different web apps. You’ll build apps for social media, classrooms, media streaming, online marketplaces with real-time bidding, and web-based games with virtual reality features. Throughout the book, you’ll learn how MERN stack web development works, extend its capabilities for complex features, and gain actionable insights into creating MERN-based apps, along with exploring industry best practices to meet the ever-increasing demands of the real world. By the end of this React book, you’ll be able to build production-ready MERN full-stack apps using advanced tools and techniques in modern web development.
Table of Contents (22 chapters)
1
Getting Started with MERN
4
Building MERN from the Ground Up
8
Developing Web Applications with MERN
13
Advancing to Complex MERN Applications
19
Going Forward with MERN

Key concepts for developing the VR game

Before creating VR content and an interactive 360-degree experience for the game, we will highlight some of the relevant aspects of the virtual world, and how React 360 can be used to work with these VR concepts. Given the wide range of possibilities in the VR space and the various options available with React 360, we need to identify and explore the specific concepts that will enable us to implement the interactive VR features we defined for the game. In the following sections, we will discuss the images that will make up the 360-degree world of the game, the 3D positioning system, along with the React 360 components, APIs, and input events that will be utilized to implement the game.

Equirectangular panoramic images

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