Book Image

Full-Stack React Projects - Second Edition

By : Shama Hoque
2 (1)
Book Image

Full-Stack React Projects - Second Edition

2 (1)
By: Shama Hoque

Overview of this book

Facebook's React combined with industry-tested, server-side technologies, such as Node, Express, and MongoDB, enables you to develop and deploy robust real-world full-stack web apps. This updated second edition focuses on the latest versions and conventions of the technologies in this stack, along with their new features such as Hooks in React and async/await in JavaScript. The book also explores advanced topics such as implementing real-time bidding, a web-based classroom app, and data visualization in an expense tracking app. Full-Stack React Projects will take you through the process of preparing the development environment for MERN stack-based web development, creating a basic skeleton app, and extending it to build six different web apps. You’ll build apps for social media, classrooms, media streaming, online marketplaces with real-time bidding, and web-based games with virtual reality features. Throughout the book, you’ll learn how MERN stack web development works, extend its capabilities for complex features, and gain actionable insights into creating MERN-based apps, along with exploring industry best practices to meet the ever-increasing demands of the real world. By the end of this React book, you’ll be able to build production-ready MERN full-stack apps using advanced tools and techniques in modern web development.
Table of Contents (22 chapters)
1
Getting Started with MERN
4
Building MERN from the Ground Up
8
Developing Web Applications with MERN
13
Advancing to Complex MERN Applications
19
Going Forward with MERN

Defining a Game model

In order to store details of each game in the platform, we will implement a Mongoose model to define a Game model, and the implementation will be similar to other Mongoose model implementations covered in previous chapters, such as the Course model defined in Chapter 6, Building a Web-Based Classroom Application. In Chapter 13, Developing a Web-Based VR Game, the Game data structure section laid out the details needed for each game in order to implement the scavenger-hunt features defined for the gameplay.

We will design the game schema based on these specific details about the game, its VR objects, and also a reference to the game maker. In the following sections, we will discuss the specifics of the game schema, the sub-schema for storing individual VR objects that will be a part of the game, and the validation check to ensure a minimum number of VR...