Book Image

Plone 3 Theming

Book Image

Plone 3 Theming

Overview of this book

Themes are among the most powerful features that can be used to customize a web site, especially in Plone. Using custom themes can help you brand your site for a particular corporate image; it ensures standards compliance and creates easily navigable layouts. But most Plone users still continue to use default themes as developing and deploying themes that are flexible and easily maintainable is not always straightforward. This book teaches best practices of Plone theme development, focusing on Plone 3. It provides you with all the information useful for creating a robust and flexible Plone theme. It also provides a sneak peek into the future of Plone's theming system. In this book you will learn how to create flexible, powerful, and professional Plone themes. It is a step-by-step tutorial on how to work with Plone themes. It also provides a more holistic look at how a real-world theme is constructed. We look at the tools required for theming a web site. The book covers major topics such as configuring the development environment, creating a basic theme product, add-on tools and skinning tricks, integrating multimedia with Plone, and configuring your site's look and feel through the Zope Management Interface (ZMI). Finally, the book takes a close look at the thrilling and greatly simplified future of theming Plone sites.
Table of Contents (20 chapters)
Plone 3 Theming
Credits
About the Author
About the Reviewers
Preface

About a theme product's architecture


Next, let's take a look at the pieces that comprise a theme product. The areas in the shaded boxes are the concepts we will cover in this chapter. In the case of configuration settings and skin layers (CMF elements), you can make changes manually TTW or through a filesystem product. In the case of Zope 3 components and programming languages, changes can generally only be achieved through filesystem development, with some exceptions that we'll cover in the next chapter.

To make things easier, we're going to look at the items that can be changed easily in both places first.