Book Image

MooTools 1.3 Cookbook

By : Jay L Johnston
Book Image

MooTools 1.3 Cookbook

By: Jay L Johnston

Overview of this book

MooTools is a JavaScript framework that abstracts the JavaScript language. JavaScript itself, complex in syntax, provides the tools to write a layer of content interaction for each different browser. MooTools abstracts those individual, browser-specific layers to allow cross-browser scripting in an easy-to-read and easy-to-remember syntax. Animation and interaction, once the domain of Flash, are being taken by storm by the MooTools JavaScript framework, which can cause size, shape, color, and opacity to transition smoothly. Discover how to use AJAX to bring data to today's web page users who demand interactivity without clunky page refreshes. When searching for animation and interactivity solutions that work, MooTools 1.3 Cookbook has individual, reusable code examples that get you running fast! MooTools 1.3 Cookbook readies programmers to animate, perform AJAX, and attach event listeners in a simple format where each section provides a clear and cross-browser compatible sketch of how to solve a problem, whether reading from beginning to finish or browsing directly to a particular recipe solution. MooTools 1.3 Cookbook provides instant solutions to MooTools problems – whatever you want to do with MooTools, this book will tell you how to do it. MooTools 1.3 Cookbook is presented in a progressive order that builds concepts and ideas, while simultaneously being a collection of powerful individual, standalone, recipe solutions.
Table of Contents (17 chapters)
MooTools 1.3 Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Giving a Corvette a supercharger—Implements versus Extends


Be ready to watch for several things in this recipe. Firstly, note how the extended corvette methods can use this.parent. Secondly, note how the implemented corvette, the ZR1, can implement multiple classes.

Getting ready

Create a canvas to display some output.

<h1>Speed Indexes:</h1>
<div id="mycanvas"></div>

How to do it...

Here we create a class to represent a car. This car does not have an engine until it goes through further steps of manufacturing, so if we ask what its speed is, the output is zero. Next, we create a class to represent a sporty engine, which has an arbitrary speed index of 10.

// create two classes from the base Class
var Car = new Class({
showSpeed: function() { return 0; }
});
var SportyEngine = new Class({
speed: 10
});

Now we get to work. First, we begin by manufacturing corvettes, a process which is the extension of Car, they are faster than an empty chassis, of course, so we have them...