Book Image

MooTools 1.3 Cookbook

By : Jay L Johnston
Book Image

MooTools 1.3 Cookbook

By: Jay L Johnston

Overview of this book

MooTools is a JavaScript framework that abstracts the JavaScript language. JavaScript itself, complex in syntax, provides the tools to write a layer of content interaction for each different browser. MooTools abstracts those individual, browser-specific layers to allow cross-browser scripting in an easy-to-read and easy-to-remember syntax. Animation and interaction, once the domain of Flash, are being taken by storm by the MooTools JavaScript framework, which can cause size, shape, color, and opacity to transition smoothly. Discover how to use AJAX to bring data to today's web page users who demand interactivity without clunky page refreshes. When searching for animation and interactivity solutions that work, MooTools 1.3 Cookbook has individual, reusable code examples that get you running fast! MooTools 1.3 Cookbook readies programmers to animate, perform AJAX, and attach event listeners in a simple format where each section provides a clear and cross-browser compatible sketch of how to solve a problem, whether reading from beginning to finish or browsing directly to a particular recipe solution. MooTools 1.3 Cookbook provides instant solutions to MooTools problems – whatever you want to do with MooTools, this book will tell you how to do it. MooTools 1.3 Cookbook is presented in a progressive order that builds concepts and ideas, while simultaneously being a collection of powerful individual, standalone, recipe solutions.
Table of Contents (17 chapters)
MooTools 1.3 Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating an "A" tag link with linked text


During the course of user interaction, we may wish to give users an option. In the choose-your-own-adventure of navigating a website, choices make users feel like our interfaces are friendly. That friendliness, in turn, provides our site a stickiness that means users will tell others and come back themselves.

Getting ready

Great user interfaces are 60% planning and 40% code. We are always certain to begin with a good plan of how our users will interact. Coding too soon, before we have a good design will cause unnecessary rewrites and confusion in our code that will add to the maintenance cost of an application.

How to do it...

In this recipe, we will create a hyperlink upon user interaction to prompt secondary user interaction. The greatest thing about programming is choosing our adventure!

<div id="text" style="width:300px;font-family:fantasy"> You and the other adventurers turn the corner of the long, damp hallway. There is a door through...