Book Image

Drupal 7 Media - Third Edition

By : Liran Tal
Book Image

Drupal 7 Media - Third Edition

By: Liran Tal

Overview of this book

Integrating images, video, and audio content on a Drupal site requires knowledge of appropriate community modules, and an understanding of how to configure and connect them properly. With the power of up-to-date technologies such as HTML5, responsive web design, and the best modules available in Drupal's eco-system, we can create the best Drupal 7 media website. Drupal 7 Media is a practical, hands-on guide that will introduce you to the basic structure of a Drupal site and guide you through the integration of images, videos, and audio content. Learn to leverage the most suitable community modules and up-to-date technology such as HTML5 to offer a great user experience through rich media content. The book begins with a practical introduction to the basic Drupal building blocks. It then breaks down each media resource, and explores them in detail. You will learn how to leverage Drupal's community modules to implement support for images, videos, and audio content, along with the best practices for implementation. We will be mentioning ideas throughout the book, which you can extend upon and use to build your own web applications. We will explore HTML5 support for media resources, the semantic web, and responsive web design, which are key topics in modern web application development. We will then build upon this knowledge and add more functionality to our sample website, such as support for analytic charts and customizing images, all of which we will implement using our own custom modules. You will learn everything you need to know about building, extending, and configuring a Drupal 7 media web application.
Table of Contents (16 chapters)

HTML5 canvas


Canvas is a 2D bitmap drawing capability (3D canvas context can be used by Web Graphics Library (WebGL)) that browsers provide and expose, JavaScript APIs, to interact with. It's completely integrated into HTML5 documents, controlled using JavaScript, and styled using CSS. As opposed to vector systems like Scalable Vector Graphics (SVG), which is not part of the HTML5 spec, bitmap objects are drawn non-layered, as a flat picture, thus modifying objects, already on the canvas, will affect the entire canvas element.

Uses for canvas technology can vary from providing, in-browser, free-style drawing (think Microsoft Paint in your browser), create games, and create graphs. All of which is natively supported, within the browser, without requiring the use of Flash or other third-party plugins.

Using the canvas feature is possible by simply stating a new element as follows:

<canvas height="800" width="600" id="freestyle_draw">
Your browser does not support HTML5 canvas
</canvas...