Book Image

jQuery HOTSHOT

By : Dan Wellman
Book Image

jQuery HOTSHOT

By: Dan Wellman

Overview of this book

jQuery is used by millions of people to write JavaScript more easily and more quickly. It has become the standard tool for web developers and designers to add dynamic, interactive elements to their sites, smoothing out browser inconsistencies and reducing costly development time.jQuery Hotshot walks you step by step through 10 projects designed to familiarise you with the jQuery library and related technologies. Each project focuses on a particular subject or section of the API, but also looks at something related, like jQuery's official templates, or an HTML5 feature like localStorage. Build your knowledge of jQuery and related technologies.Learn a large swathe of the API, up to and including jQuery 1.9, by completing the ten individual projects covered in the book. Some of the projects that we'll work through over the course of this book include a drag-and-drop puzzle game, a browser extension, a multi-file drag-and-drop uploader, an infinite scroller, a sortable table, and a heat map. Learn which jQuery methods and techniques to use in which situations with jQuery Hotshots.
Table of Contents (18 chapters)
jQuery HOTSHOT
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

You Ready To Go Gung HO? A Hotshot Challenge


There is still much more functionality we could add to our simple game. Why not update the game so that it has different skill levels available for the player to choose from?

All we'd need to do to achieve this would be to provide some kind of interface to allow the visitor to select the skill level, and then think of a way in which the game could be made more difficult.

If we assume that the game in its current format is the easiest skill level, one very simple way to make it harder is to increase the number of pieces that the original image is split into. Have a go at doing this yourself. Those of you with a deep understanding of mathematics may realize that our game has another flaw – some random combinations of the pieces will simply not be solvable. Storing or computing all of the possible combinations that are solvable is probably beyond practical, but there is another option.

Instead of randomly shuffling the array of pieces and then writing their positions to the board, we could instead shuffle the pieces by programmatically moving them around the board. A puzzle shuffled according to the rules of the game by which the player is bound would result in a solvable puzzle every time.