Book Image

HTML5 Canvas Cookbook

By : Eric Rowell
Book Image

HTML5 Canvas Cookbook

By: Eric Rowell

Overview of this book

The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications—data visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics. By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination.
Table of Contents (19 chapters)
HTML5 Canvas Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Canvas Security
Index

Creating an Actor class for the hero and enemies


Now that we have all the main images set up and ready to go, it's time for the fun part (at least in my opinion) as we bring our virtual world to life with JavaScript and HTML5 canvas. Our first order of business is to create an Actor class which contains properties and methods for both the hero and the bad guys. In other words, both the hero and the bad guys will be instances of the Actor class. The Actor class will be responsible for directing the actors with methods such as moveRight() and moveLeft() , and is also responsible for rendering the actors by animating them with sprite sheets.

How to do it...

Follow these steps to create an Actor class which can be used to instantiate the hero or the bad guys:

  1. Define the Actor constructor:

    /*
     * Actor class should have no knowledge
     * of the Level or HealthBar classes to
     * keep it decoupled
     */
    function Actor(config){
        this.controller = config.controller;
        this.normalSpriteSheet = config...